Yet there's something worthy here-the glimmer of a Medal of Honor that might yet hew its own path if the right elements are cultivated. Medal of Honor: Warfighter doesn't craft such an arc, and thus feels more like a pastiche of shooter tropes than a self-contained experience with its own identity. When a game intends to be a playable action film, as so many do, managing that arc is key to delivering a memorable experience. By directing the experience so tightly, a developer can build momentum, giving the action an arc that develops tension and ultimately reaches a zenith. Warfighter's issue isn't that it fits this common modern-day shooter template, but that developer Danger Close doesn't use the linearity to the game's benefit. "Linear." The word is commonly used to identify any number of shooters that usher you along a narrow path, interrupting your progress with a bit of sniping, the shooting of a turret, or an explosion-heavy cutscene. Now Playing: Video Review - Medal of Honor: Warfighter By clicking 'enter', you agree to GameSpot's
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